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1. Warp anywhere, with pictures - in Player Features and Ideas Discussion [original thread]
I am a big fan of keeping things simple. to this end I do not like this idea - it reeks of lawyers, much like many of the nerfs ccp has been handing us of late. instead of doing this, simply give us the ability to warp along any desired vector, a...
- by Shaka Quatuic - at 2010.04.18 03:40:00
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2. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Punkt Landung I see theyÆve changed their minds now, hereÆs my thoughts as IÆd already written em! I read once that the original Eve developers realized fairly quickly that the universe they created could function as a viab...
- by Shaka Quatuic - at 2010.04.14 17:26:00
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3. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
this also seems to me to be - at least in part - to be a ploy by ccp to avoid any pressure to actually create any deep space content. with this nerf, they have effectively destroyed any possibility of making oort clouds, comets, real celestial eve...
- by Shaka Quatuic - at 2010.04.14 03:33:00
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4. Did something bad just happen? - in EVE General Discussion [original thread]
there is nothing in deep space because ccp has not bothered to put anything there (even though there are limitless possibilities for deep space content even into interstellar space) and apparently does not want to be bothered to do so. this is in...
- by Shaka Quatuic - at 2010.04.14 03:06:00
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5. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Edited by: Shaka Quatuic on 14/04/2010 02:45:49 Can we please get over the idea that the limits have anything to do with planets or other celestial bodies? the core of the problem is that CCP is deliberately choosing to artificially restrict t...
- by Shaka Quatuic - at 2010.04.14 02:45:00
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6. [ISSUE] Removal of deep safes - in Assembly Hall [original thread]
signed!!!!
- by Shaka Quatuic - at 2010.04.13 20:06:00
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7. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
How is this concept as an alternative to giving Blackops the covops cloak? instead of the covops cloak, give all blackops the following two abilities: a signature radius reduction (against sensors only... NOT against incoming weapons damage)...
- by Shaka Quatuic - at 2010.02.20 20:26:00
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8. Orbit mechanics insanity - in Player Features and Ideas Discussion [original thread]
Originally by: ShadowDraqon Originally by: Rip Minner Come on double clicking out in space is not what anyone can realy call controling your ship at the very least he is asking for the arrow key pads at best being able to hook up a...
- by Shaka Quatuic - at 2009.05.19 20:20:00
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9. reserved - in Player Features and Ideas Discussion [original thread]
/signed I have been posting on and off about a system like this for some time, but you have taken it to another level, and gotten far better response. we can only hope that the devs listen...
- by Shaka Quatuic - at 2009.05.19 06:28:00
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10. some thoughts on probes with the new system... - in Player Features and Ideas Discussion [original thread]
OK... how is this for an idea, at least to cut down the information overload when using probes in pvp: show ships in your fleet that are in range of even a single probe at 100% accuracy all the time (this makes complete sense since you can wa...
- by Shaka Quatuic - at 2009.04.18 21:18:00
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11. some thoughts on probes with the new system... - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden No. Recon ships are ECM ships. Covert ops exist to scout and probe, and no ship should take that role away from them. If they only got a bonus to core probes, then they'd be obsolete for anything but PVE ...
- by Shaka Quatuic - at 2009.04.12 19:25:00
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12. some thoughts on probes with the new system... - in Player Features and Ideas Discussion [original thread]
after a bit of pvp scanning last night, I have developed some ideas concerning probes under the new system. generally speaking I love the new probe system, but feel that while it is an awesome improvement for exploration (my main use), it could us...
- by Shaka Quatuic - at 2009.04.12 17:04:00
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13. Introduce Sized Rigs... - in Player Features and Ideas Discussion [original thread]
Edited by: Shaka Quatuic on 15/03/2009 00:00:17 I actually have an idea of how to implement this on the manufacturing side, but it would be a fundamental change from how rigs are currently handled and applied to ships. basically it goes like ...
- by Shaka Quatuic - at 2009.03.14 23:59:00
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14. Stealth Ship Thread - How to Fix - in Test Server Feedback [original thread]
as far as black ops... I think they should have the ability to jump to a destination system without the use of a cyno at all. doing so would give them the ability to truly sneak, at the risk of not having any control over exactly where in the dest...
- by Shaka Quatuic - at 2009.03.14 22:02:00
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15. Stealth Ship Thread - How to Fix - in Test Server Feedback [original thread]
I much prefer a different take on the entire bomber concept, as I have put forth in a previous thread. basically make them less reliant on cloaks (ie active stealth) and more focused on passive stealth. this would be accomplished by giving them a ...
- by Shaka Quatuic - at 2009.03.14 21:52:00
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16. Cloak bug - in Test Server Feedback [original thread]
confirmed for me as well, while flying a cheetah with covops cloak. it consistently happens when i switch back to normal view from the map. the cloak is still active but I can see the ship clearly - havent been able to check with other pilots yet.
- by Shaka Quatuic - at 2009.03.14 21:35:00
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17. Signature reducing - in Ships and Modules [original thread]
Edited by: Shaka Quatuic on 14/03/2009 21:19:34 like i said... resolution of weapon strikes should not take signature radius into account at all . if a torp hits a frigate, the only factors that should come into play are the explosion velocit...
- by Shaka Quatuic - at 2009.03.14 21:18:00
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18. Signature reducing - in Ships and Modules [original thread]
Edited by: Shaka Quatuic on 14/03/2009 21:06:38 Originally by: Mikael Mechka I'm afraid the result will be Interceptors with a signature so small that they will be virtually impossible to kill. Ceptors have small sig radius to begin...
- by Shaka Quatuic - at 2009.03.14 21:02:00
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19. Signature reducing - in Ships and Modules [original thread]
I agree however that there should be a passive module (like a shield resistance amplifier or preferably an armor type module in a low slot) that directly reduces signature radius. this module would give a base reduction in signature dependant on m...
- by Shaka Quatuic - at 2009.03.14 00:02:00
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20. Should bubbles work wherever they are in the warp-path? - in Player Features and Ideas Discussion [original thread]
Edited by: Shaka Quatuic on 18/02/2009 20:22:33 Edited by: Shaka Quatuic on 18/02/2009 20:21:30 Edited by: Shaka Quatuic on 18/02/2009 20:17:35 Originally by: Aethrwolf Originally by: MacMasters i can see a bubble pulli...
- by Shaka Quatuic - at 2009.02.18 20:17:00
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